Bringing the power of Open Source to Game Development
Cody currently works as the IT and DevOps Manager for Puny Human, an independant game development studio out in Raleigh, NC.
At Puny Human, Cody has developed cost effective solutions for the studio's IT and DevOps needs. In addition, he helped the
team at Striking Distance Studios to slash costs and increase stability of their cloud-augmented game development pipeline.
You can learn more about Puny Human here.